Archive for the ‘Randomz’ Category

I’ve always wondered whether or not there is a correlation between the number of useable guns in a first-person shooter games, and how this influences people’s decisions to purchase these games. The fact that just about every FPS explicitly boasts the number weapons at the player’s disposal on the retail packaging leads me to assume that marketing research has shown that this relationship does exist. Afterall, with the small amount of space available for advertising on a game’s cover box, a game publisher has to choose how to occupy this real estate to attract the most attention, and they almost always choose to state things like, “Wreak havoc with an arsenal of over 36 INSANE guns!” and “Splatter your foes with 20 eye-gouging, skull-splitting melee weapons”.

Why is this? Why would this one thing, among all the other features of a new game, attract so many buyers? Well, because it sounds fun. I mean, who wouldn’t want to impale a nazi-zombie 20 different ways? It sounds awesome! Even if in reality, the game is absolutely no fun, the idea of the possibilities sells. However, this brings me to my next question: Is it really the number of weapons that sounds fun, or rather, what you can do with those weapons?

Think about it, if a game had 5 billion different guns, and each one made the same “pew pew” sound, and all the enemies just folded over and died the same way, you wouldn’t care a bit. But that’s not what happens (in most games). When people read about all the different guns, they think of all the cool death animations and simulated destruction they can create. That is what’s fun. If you just break it down, I think this is what goes on in the consumer’s head (and the publisher’s):

Crapload o’ Guns = violence and destruction -> Violence and destruction = fun -> Fun = I want it -> I want it = $$$ for EA

I just read that Borderlands has something like “Over 17 million guns“… I’m gonna go buy it.


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Dear Nintendo,

Why on Earth would I buy a DSi? I am perfectly content with my shiny, black DS Lite, and all of its capabilities. I have no desire to let a Warioware game make me look like a fool, and I can see no other use for 2 cameras other than gimmicky “you’re in the game!” games. I understand that the DSi has a slimmer size, however, the hand cramps I get after 30 minutes of Moon, or Metroid make a smaller device the opposite of what I would like in a new handheld. Additionally, the reduction in size has also eliminated some of the functionality. I predict that on April 5th, we will hear a collective cry of grief from GBA games everywhere.



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So I find myself in an odd place between being a casual and a “hardcore” gamer.

When I was younger, with fewer obligations, I was able to get fully immersed in video games, spending countless summer vacations in front of a computer screen. However, now my time is much more limited. I still play games, but I am often left with a guilty feeling. I know rather than becoming proficient in the different races of Sins of a Solar Empire, I should be working on a school project, or studying, or doing laundry or whatever countless tasks you can think of to obligate my time. Due to this, it takes a lot for new games to really bring me enjoyment. Not only does the game itself need to be good, but it must have a certain level of addictiveness in order to make me overcome that feeling of guilt. I suppose this makes me a little over-critical of a game the first time I play it, however, this is how it has to be. Due to my time constraints, games with save-points are pretty much out of the question. I need something I can pick up, get into, and then put down just as fast without losing any progress. I know that this quality is what puts me closer to the casual gamer status, and I do, in fact, find myself gravitating towards more casual games like Boom Blox  and various DS titles. However, I do occasionally set some time aside to get into an RPG or RTS, and despite the guilt they bring, in them I find the most satisfaction.

I guess the point of this is a semi-introduction to my current state of approaching games. I assume I am not alone in these feelings as there must be plenty in my generation who grew up immersing themselves in videogames, only to grow up and find that the real world tries to steal them away from you with all of its needs. I guess that’s just how it is, and we’ll all have to just deal with the guilty feeling. For some reason, the idea of writing about the games I’m playing, or anything gaming related seems to make me feel better about wasting several hours in front of the computer or xbox. So this blog is just my feeble attempt to shake that guilty feeling that I am not doing anything productive by playing computer games. Enjoy.

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